Harper Susco

Level Designer • Computer Science Student • Game Developer • Unity Specialist



Computer Science undergraduate at Boise State University.
Game Developer and Level Designer.

5+ years of experience in shipping and developing Unity games from volunteer, solo, and team projects and several commercial Steam releases. Specialized in level design for linear and multiplayer experiences. Currently working at Subtle Bravado Studios on SCP: Valravn



professional projects

SCP: Valravn

Employer: Subtle Bravado Studios | CRITICAL REFLEX

  • Role: Level Designer (Unity, Probuilder, Realtime CSG)
  • Duration: Aug. 2024 - Now (full-time developer)
  • Technical highlights: Developed the inital blockouts and all later iterations of the games many levels for its singleplayer campaign. Additionally Developed AI testing environments and combat arenas for progress report showcases and interior gameplay testing.
  • Business impact: Large indie publisher (Buckshot Roulette, Mouthwashing) - Game releases in 2026.



technical projects

Project: TELOS

  • Role: Level Designer
  • Duration: Aug. 2025 - Now
  • Technical highlights: In-Development Multiplayer FPS focusing on competitive, fast-paced gameplay

SCP: Equestrian

  • Role: Level Designer, 3D Modelling (Unity, Probuilder, RealtimeCSG, C#)
  • Duration: November. 2023 - Now (collaboration)
  • Technical highlights: Refurbishing old and creating new levels. Gameplay is a fast paced first person shooter akin to Doom:Eternal and ULTRAKILL.
  • Status: 2k+ wishlists, active speedrunning community



side projects/jams

SCP-2317: THE COUNTDOWN

  • Role: Team Manager, Game Designer, C# Programmer
  • Game Jam: Brackeys Game Jam 2024.1 (Feb. 2024)
  • Technical highlights: Managed and lead a 5-person international team, wrote a GDD, organized tasks around a Trello board, used custom Node Graph-based tooling made by our programmer, as well as programmed gameplay systems and implemented the UI.
  • Ranking: Ranked #43 overall, and #25 in Audio with 36 ratings - across 778 entries.

Boop & Bebop

  • Role: Team Manager, Game Designer, Level Designer, C# Programmer
  • Game Jam: Wowie Jam 4.0 (Aug. 2022)
  • Technical highlights: Managed and lead a 9-person international team, wrote a GDD, organized tasks around a Trello board, used Unity's Tilemap feature for Level Design (puzzles, tutorials), as well as programmed gameplay systems for the game and implemented the UI.
  • Ranking: Ranked around ~#100 in Sound, Visuals and On-Topic with 42 ratings - across 980 entries.